Requesting an Education License


Integration


Posting Wwise Events

There are multiple ways to post a Wwise Event.

Ambient Sound – AkAmbientSound Actor

Blueprint – Post Event Node

AkComponent and the Level Editor


Working with Game Syncs

Game Syncs are posted to Wwise using the following Blueprint nodes:

For all of these, it’s worth verifying that you are using the function listed under the AudioKinetic section and not a different one. This is particularly true with the Set State function, given that states are used in various aspects of game development.

RTPCs – Velocity-based Dependencies