3D Graphics
Fundamentals of Computer Graphics
– Steve Marschner, Peter Shirley
Physically Based Rendering: From Theory to Implementation, Online Edition
– Matt Pharr, Wenzel Jakob, Greg Humphreys
Physical edition also available
Real-Time Rendering
– Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michał Iwanicki, Sébastien Hillaire
The Graphics Codex
– Morgan McGuire
Computer Vision
Computer Vision: Algorithms and Applications
– Richard Szeliski
Game Engine Development
Foundations of Game Engine Development Series
– Eric Lengyel
Ray Tracing
NVIDIA – Ray Tracing Essentials Playlist
Ray Tracing in One Weekend Series
– Peter Shirley, Trevor D Black, Steve Hollasch
Shaders
Shadertoy
The Book of Shaders
– Patricio Gonzalez Vivo, Jen Lowe